Books' are the store of knowledge and wisdom. ABCOM brings to you some of the greatest books.
Children's Classics presents many popular world-famous stories from Aesop's fables in eye-catching dazzling pictures created by highly skilled artists and visualizers of ABCOM Visual Design team. Each story presents a great moral value to children. Your child would enjoy the pictures and love reading the story written in a very lucid language.
Buy BookThe Dyaneshwari is the commentary on Bhagavad Gita written by Shri Sant Jñaneshwar during the 13th century at age 16. The Dyaneshwari provides the philosophical basis for the Bhagawata Dharma, a Bhakti sect which had a lasting effect on the history of Maharashtra.Several Marathi persons read this on a daily basis. This book is for a recital (parayan) to be typically completed in 3, 7, or 30 days. There are several Warkari's who recite it fully in one single day. It is highly recommended to keep a copy at home and read at least few Slokha's every day.
Buy BookEQUIPPING TO EXCEL is a self awareness guide for equipping one to face challenges at work front or at home in a better way and become a formidable individual to start leading. More so who will never feel miserable for actions, as he/she has already taken responsibility for it? Effective ways to move from Retrograde to Stellar performances. Book answers many of your questions such as following:
Collection of 1200 computer generated Sudoku puzzles of the world's most popular number game. All puzzles in this book are generated using our own invented algorithm that can generate puzzles of any dimension, even 81x81. The number of possible boards is only theoretically estimated so far. Our algorithm can generate all these boards practically. As all puzzles are randomly computer-generated.
The revised edition contains an altogether different set of puzzles.
Collection of 300 computer generated Sudoku puzzles of the world's most popular number game. All puzzles in this book are generated using our own invented algorithm that can generate puzzles of any dimension, even 81x81. The number of possible boards is only theoretically estimated so far. Our algorithm can generate all these boards practically.
The second edition contains all new puzzles and has 100 more puzzles than the first edition. This new edition also contains solutions printed in the book itself.
Collection of 120 computer generated Sudoku puzzles of the world's most popular number game. All puzzles in this book are generated using our own invented algorithm that can generate puzzles of any dimension, even 81x81. The number of possible boards is only theoretically estimated so far. Our algorithm can generate all these boards practically. As all puzzles are randomly computer-generated, volume III contains puzzles different than volumes. The revised edition contains an altogether different set of puzzles.
Response to our earlier publications of Sudoku puzzles up to a grid size of 25x25 prompted us to come out with this unique publication of 36x36 Sudoku puzzles. The book presents a set of 100 puzzles. Solving each puzzle calls for a real genius in you. Second edition now contains more puzzles, each at a lower price. All puzzles in this book are computer generated with our own invented algorithm that is capable of generating all possible combination grids of sizes up to 81x81, and even beyond. As these puzzles are difficult to solve, the book provides the solution to each puzzle.